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How 128ordle stats are counted

Last updated: October 6, 2026.

The 128ordle totals are built from three things: games played to the end, games left unfinished, and Party games. This page explains what is stored for each, which numbers are worked out from them, and what the game never records.

A game counts once it is played to the end, whether every board was solved or the guesses ran out, and its result is submitted. A game that is opened or started but left unfinished is not counted as a finished game, so games finished is always lower than the number of visits to the site. The guesses made in it still count towards guesses made, letters typed and boards solved, as described below.

The stats count games, not people. One player finishing five games adds five to the totals.

A finished game stores the board count and mode, which puzzle it was, whether every board was solved, how many boards were solved, how many guesses were used, the timer reading if a timer was running, and when the game finished.

If you play with an account, the result is linked to it so your profile, streaks, achievements and leaderboard entries work. If you play without an account, the result is not linked to a profile. Two things are kept with it to keep the numbers honest: a random ID created in your browser, so one browser counts once for each puzzle, and a scrambled, one-way code made from the network address, which limits how many results one network can send in an hour. The address itself is not stored with the result, and the random ID is not linked to a name or email.

If you leave a game before finishing it, 128ordle also stores how far you got: which puzzle it was, how many guesses you had made and how many boards you had solved. The words you typed are not stored. This is kept with the same random browser ID and one-way network code, is not linked to an account, name or email, and is used only for site-wide totals such as guesses made and letters typed. Party games are recorded on the server as they are played, so that everyone in the room sees the same result: for each player in a round, the words guessed, how many guesses were made, how many boards were solved and the finishing time. The counts are added to the site-wide totals, including for players who left a round early.

Letters typed is not tracked. It is the number of guesses made multiplied by the length of the word: five letters in the classic game and in Party, and three to ten letters in the other word lengths. Days of non-stop play is the recorded hours divided by 24. Clear rates and boards solved per game are simple divisions of the stored totals.

The monthly recap marks some figures with an asterisk. Those are estimates worked out from a sample of the month’s finished games and scaled to every finished game that month, so they are rounded and described as “about”. The sample is the finished games played with an account, because those are the results that carry enough detail to break down by month.

The game does not record individual key presses, letters you type and delete, or words you try that are not accepted. The words you guess stay in your browser so an unfinished game can continue, and they are not part of the community statistics. The stats pages show totals, averages and records without names, emails or private account details.

Separately from these statistics, 128ordle uses analytics to understand how the site is used, such as which pages are visited and whether a game was started or completed. Optional analytics and ad personalisation can be declined in the consent banner. You can play without an account, and you can permanently delete your account from Settings.

The Privacy Policy lists the information 128ordle handles and the providers involved. See the numbers themselves on the monthly stats recap.